Tariq ibn Ziyad

Tariq ibn Ziyad Talent Tree Build and Guide

Rarity:
Legendary

Specialties:
Infantry
Conquering
Defense

Country:
Arabia

Ratings

4.4/5 - (38 votes)

★★★★★ Overall
★★★★★ Open Field
★★★★☆ Rallying Cities
★★★★☆ Rallying Object.
★★★★☆ Defending Object.
★★★☆☆ Defending Cities

In Rise of Kingdoms, Tariq ibn Ziyad is a new legendary Infantry commander who is a part of the Arabia civilization. He has the Infantry, Conquering, and Defense talent tree.

Should you invest in Tariq ibn Ziyad?

Tariq ibn Ziyad is a great infantry commander, but he is not for all players. The problem with Tariq ibn Ziyad is that he is focused too much on rallying. That is why you should not invest in him if you are a free-to-play player or if you do not plan to lead rallies in KVK and AOO. Other infantry commanders are far superior to Tariq ibn Ziyad and contribute significantly more to overall fighting and war in Rise of Kingdoms.

So if you are free to play, do not invest in him, but if you are a pay-to-win player or planning to lead rallies, then you should get him. He is a great commander, and on top of that, a lot of players have a lot of infantry troops that they can use in rallies. 

Tariq ibn Ziyad Talent Tree Build

Tariq ibn Ziyad Field PVP Talent Tree
Tariq ibn Ziyad Field PVP Talent Tree
Tariq ibn Ziyad Rally Talent Tree
Tariq ibn Ziyad Rally Talent Tree

Tariq ibn Ziyad Pairings

The best pairing for Tariq ibn Ziyad is Legendary Scipio Africanus. They together have great synergy and they can output an insane amount of damage. For this pairing, you will use Tariq ibn Ziyad as the secondary so you do not have to level him to 60 because you will use Legendary Scipio Africanus talent tree build.

If you do not have Scipio Africanus then it is best to use other strong infantry commanders like Sargon, Alexander, Leonidas, etc. 

Tariq ibn Ziyad Skills

Victory or Death Skill Victory or Death

Deals direct damage to a target (Damage Factor 2500). If this commander’s troop is surrounded, this skill deals additional direct damage to the target Damage Factor = 300 x number of surrounding enemies, capped at 900).

Upgrade Preview:
Direct Damage Factor: 1400 / 1600 / 1800 / 2000 / 2200
Extra Damage Factor: 150 / 180 / 210 / 250 / 300

The victory of Death is a great skill for rallying. It provides a huge amount of nuke damage and, on top of that, bonus damage if it gets attacked by more troops.

Bane of the Visigoths Skill Bane of the Visigoths

Infantry units led by this commander gain 40% increased attack and deal 10% more damage to cavalry. Infantry also gain 10% increased march speed outside of alliance territory.

Upgrade Preview:

Infantry Attack Bonus: 20 % / 25 % / 30 % / 35% / 40%
Infantry Damage vs. Cavalry Increased: 2% / 4% / 6% / 8 %/ 10%
Infantry March Speed Bonus (Outside Alliance Territory): 2% / 4% / 6% / 8%/ 10%

This skill is also focused more on rallying objectives in Rise of Kingdoms. It will provide some nice additional damage and bonus speed for a rally. 

Gate Crasher Skill Gate Crasher

When attacking cities or strongholds, infantry units led by this commander gain 30% increased defense, and each normal attack has a 30% chance to reduce the target’s attack by 30% for the next 3s. This effect can trigger once every 8 seconds.

Upgrade Preview:
Infantry Defense Bonus: 10 % / 15 % / 20% / 25% / 30%
Normal Attack Damage Reduced: 10 % / 15 % / 20 % / 25% / 30%

This skill is only available when you are attacking a garrison or stronghold. It will add more defense and survivability to your rally. 

Battle of Guadalete Skill Battle of Guadalete

Troops led by this commander deal 15% increased damage, and have a 10% chance to reduce the target’s rage by 80 for 3s. This effect can trigger once every 8 seconds.

Upgrade Preview:
Damage Bonus: 5% / 7% / 9% / 12% / 15%
Rage Reduction: 40/50/60/70/80

Keen Berber Blade Keen Berber Blade

Deals direct damage to a target (Damage Factor 2500). If this commander’s troop is surrounded, this skill deals additional direct damage to the target Damage Factor = 300 x number of surrounding enemies, capped at 900).

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